IGN writes: "For years, gamers existed as millions of isolated islands. Neighborhood kids would gather around a single Nintendo to trade turns playing Super Mario Brothers. Older gamers would meet up at the local arcade to plunk a few quarters in the latest cabinet. Some would even make use of a budding Internet to find others with similar interests. While gaming has always been a social phenomenon, the only real interaction between the gamer and the game designer occurred at the point of sale. If an arcade game made money, the designer knew he or she had done a good job. If the latest cartridge or CD flew off store shelves, the team behind it would be given a bigger budget".