When the original Valkyrie Profile was released at the end of 1999, it offered a completely different experience to RPG fans. Instead of being a traditional adventure with fixed party members and travelling from town to town progressing the story, the player instead took on the role of a warrior goddess free to travel the world as she saw fit to recruit fallen warriors to join her in the final battle of Ragnarok. The game was non-linear, had dungeons filled with 2D platforming and featured a battle engine which resembled a beat em up without the movement. So it is hardly surprising that when a sequel was announced six years later, that fans wondered if it could live up to the originality of its predecessor.