No, it's okay. You can read that again. According to a report released by Wedbush Morgan's Michael Pachter, the company was given a demo of streaming game service OnLive this past March. Pachter states that latency between the user and OnLive's servers is supposed to be no more than 80 milliseconds, while the games he demoed were running at 25 milliseconds. While Pachter isn't certain if OnLive will "dominate any time soon" he believes that the micro console's video conferencing feature "will likely attract widespread demand." (Wait, it plays Crysis like a gaming PC and it's video conferencing that will sell this thing?)
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damn do anybody know how much onlive going to cost.
Something about it just turns me off. I don't think I'll be able to even run it well. And not owning any games sucks. I don't like not owning physical media in the first place, now I wont own a damn thing.
How exactly will thousands or hundreds of thousands of people be able to play these games on their servers? Won't each instance require its own computer capacity to run it?
Makes no sense to me ...
I'm not disputing the technology , while there has yet any valid demonstration made (a few journalists ten feets from a server , if it doesnt works well , you deserve some kicks in the nuts)
What i dont understand thought is ... since when is Patcher a videogame tester , and a valid source of infos in that regards ?
Analysis are his fields , and one he doesnt always master to begin with ..
ya
it would have to determine what the required amount of processing power is and set up a virtual pc for that spec, and a copy of that for each
now do that math,
10 copys of crysis= 28gigahertz cpu 20 gig ram and 10xnv200 class cards..
thats a lot of processing power.....