IncGamers' Peter Parrish talks to Syndicate creator, Sean Cooper, about the recent rumours of a new Syndicate game.
"When Bullfrog released Syndicate in 1993, that ethos shone through. The world portrayed in isometric 3D was a General Screenshotsort of libertarian super-dystopia, where corporate interests were imposed by cyber-agents down the barrel of a gun."
Electronic Arts has announced a number of server closures in the coming months, including Apex Mobile and the 2012 Syndicate reboot.
Syndicate's big saving grace will soon be erased for good. I'll give *some* credit to EA in keeping servers up for 10+ years.
Oh yeah, an actual cyberpunk game. I have fond memories of the old bullfrog Syndicates.
Syndicate was a fun and high quality late PS3 fps that got swallowed in the sea of fps at the time. It was short and it didn't innovate but it had good visuals and fun combat. Starbreeze i believe. Rip Torn and Rosario Dawson.
10 years since the Syndicate series was rebooted as an FPS, perhaps it's time we got another reboot as a strategy game?
was this the game with the cars on rails and you could blow up killing everyone in it? l loved this game, lol
I couldn't get past the first half hour or something. Hard to remember but I didn't play long. I don't know if there was something wrong with the PC version or not, but the bloom was so bad it hurt my eyes. I started getting a horrible headache. I could hardly see anything because there was extremely intense bloom everywhere.
This remains one of my fave hard sci-fi FPS games from the X360 era. A compelling premise with an interesting setting and solid characters, plus outstanding special ability mechanics. Def deserves more love.
Like children with new toys, developers can excitedly overdo it with visual effects until good sense prevails - here are five examples of exactly that from across video games history
Dirt on the lens (and JJ Abrahms style overuse of lens flare) is the worst, especially in war games like Battlefield. We're not supposed to be a camera! Way to ruin the illusion of actually being the player we're controlling.
Vignettes, chromatic aberration, and that annoying thing where they blur the corners of the screen. Also film grain.
The Syndicate reboot had the absolute worst bloom I've ever seen. It literally hurt my eyes and gave me a headache just from playing. I could never finish it.
I like how he rails against "misguided" prototypes of Syndicate revivals, considering just how bad Syndicate Wars was. Although did Cooper actually work on that?
hard to imagine this game was released over 10 years ago, remember playing this on amiga when I was a wee kid, not really knowing what to do. wish I could play it again
I wondered why he dropped from EA!
I still play Syndicate from time to time, and would like to see a new version of it one day if it was done right.