Guillaume de Fondaumiere, co-CEO of Heavy Rain developer Quantic Dream, has told SPOnG that his company's game is not necessarily "conceptually in line" with the PS3's Trophy system.
"We haven't figured out, as of yet, how the trophy system is going to work. It's not necessarily a game that is conceptually in line with what trophies should do", Guillaume told SPOnG at the GameHorizon conference.
"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
What exactly is the David Cage experience, and is it of value? We examine two classics, Fahrenheit and Heavy Rain, to find the answer.
Quantic Dream has announced a new video series to celebrate the 10-year anniversary of Heavy Rain. Check out the first part here.
Wow, 10 years...and yet, still one of the best/most emotional/thrilling gaming experiences I’ve ever had.
So grateful to Sony for believing in Quantic Dream’s vision for this game, and giving them a chance. I’ll never forget David Cage saying “We want to challenge the player, but not with the controller, but mentally, with their decisions of “How far would you go to save someone you love” Well, they broke my emotional gamer heart lol.
My teenage son refuses to play this game, because I’ve told him in little detail the emotional impact it had on me all those years ago. Maybe one day he will.
Still have my origami crane they teach you how to make when you're installing for the first time.
it's been 10 years? wow, that was so fast, I feel like this console gen went fast as well although it hasn't. I really look forward to the PS5 this holiday season though.
a trophy system for this game, but they could have trophies for each ending and actions you take... but that would take forever i suppose?
If they can't implement them in a way that makes sense, I'd rather them not. Not every game needs to have achievements / trophies, especially if they are nonsensical or so easy you don't even have to try to earn them.
im a trophy whore an trophy whores need their trophies
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I don't care what they do with trophies for this game as long as they're all secret trophies (the ones that show up as ??? on the list until you discover them). Keep them shrouded. As you progress through the game, you unlock some of them. Certain failures or successes or different paths or decisions taken will result in different trophies unlocking on each play through, requiring many replays in order to get all of the trophies, experiencing the story differently with each play through. That seems like it could possible without a guide, too, as long as you don't always play through the game exactly the same way every time, you'll get them all (and why would anyone want to play a game like this the exact same way each time?)
Haha this is kind of interesting cause seeing as how you're sort of playing through a movie in a sort of way giving trophies for this game would be ridiculously easy so I understand what they mean about trophies here. I mean think about - Trophy unlocked for pressing Square 10 times in a row? Trophy unlocked for completing chapter 1. It'd be the easiest trophies ever attained.