Consider this: when you are watching a movie on your TV you are seeing a standard resolution image; assuming you are in an NTSC country that would be 640x480i. When you are playing an Xbox/PS2/GameCube game on the same TV you are seeing the exact same resolution.
Which looks better, the movie or the game? The movie of course.
The truth is that, contrary to what Sony and Microsoft would have you believe, resolution is not the most important factor in graphics quality. As anyone who is into first person shooters on the PC will tell you, the effects are much more important.
Whenever a new blockbuster arrives, be it Doom 3 or Far Cry or whatever, they have to make a choice between going for higher detail settings or higher resolutions. What they've come to understand is that, if you don't have enough horsepower to go for both, it's always preferable to jack up all detail levels to the max, rather than to go for the highest resolution possible.
For games running at 1080p half of that power will always be spent in order to show fine, miniscule details that simply aren't there, because the remaining power isn't enough to produce them. Can you imagine the kind of effects, or the number of polygons, developers could utilize if they were allowed to design a PS3 game running at the normal 480i resolution?
Over the last 25 years, there has been a fair few South Park games, and here GameSpew has ranked them all from best to worst.
We are going to see a lot of crap South Park products since they sold out to paramount years ago. It's their IP they can sell out, of course; it just means the quality of their show has tanked and other products as well. Nevertheless, they put on excellent musicals, but those haven't been sold to a mega corporation.
Game Rant chats with the creator of No More Heroes about who he would like to see play the role of Travis Touchdown in a live-action adaptation.
Actually Ryan Gosling makes a ton of sense.
Edit: If this can be done in a Scott Pilgrim movie kind of way that would be dope.
The Opening Levels that hooked gamers from the outset.
definitely a reason why microsoft called 720p the sweetspot of gaming for this generation. At 720p you are already approaching (except on the largest of screens) a pixel size that is too small for the normal human eye to see! So, why not use the computational power to render realistic physics and textures and simply (at least on the 360, where the hit is minimized) add antialiasing to reduce the jaggies. 720p does not require 14 times the processing power.. it requires less (remember that the original xbox could output at 720p on a few games, so it stands to argue that all the xtra power on the 360 can go to making the details better)
anyhow, sony wants you to buy their TVs so they are pushing the high resolution... microsoft wants to be competitive with sony so they are also providing similar resolutions (same reason IE 7 has tabbed browsing... they want to be competitive with firefox). and nintendo... well... they just want your money.
Look here this guys argument is flawed..
"It's also absurd to be thinking that just because there are 1/3 the pixels (compared to 720p) that you can draw 3x the polygons, 3x the lightsources, 3x the illumination model complexity or move 3x closer to convergence of the Rendering Equation, or have 3x the information per pixel (as if all this comes for free and there are no limitations here whatsoever). Also, he keeps pretending that the movies he's watching at SD resolution were actually filmed at SD resolution or that there isn't more information present in the image than simply having 150k pixels. Yeah, final image resolution isn't everything, but that doesn't mean that source resolution is meaningless or that simply reducing the final resolution will solve everything."
I'd like to know why they can't do both because increasing the resolution primarily it seems is secondary in terms of quality, so why not create the games with great quality and then increase the resolution and make it so they show a simialr quality..it seems like its only a question of horsepower?
I don't understand.
allow for higher resolutions while trying to get to the point of reality.
why when ever something new comes out all this old school mentality come w/ it.
i remember people hated cd`s when they first came out.
people hated CPU`s when they came out.
people hated DVD`s when it came out.
everyone gave some stupid excuse why it wasn`t needed.
know the focus is high def and bluray.
It`s Better.
get over it.