From the review: "The most hardcore of Wii owners have been begging for an equally hardcore Wii FPS experience for years, and while The Conduit does offer FPS gameplay (including 12-player, Wii Speak compatible multiplayer), it is in no way the beacon of light we were all hoping for."
Handheld Loer writes, "This list just shows the games [we] feel every Shield owner should at least try. Also almost every game on this list allows Nvidia Shield and Tegra 4 owners to crank up the graphics settings to high on most of these games listed same as with settings on a PC only much easier."
The Conduit developer High Voltage Software has teased a follow-up to its 2011 Wii shooter, hinting that something may be revealed before the year is out.
As much as I bought into the Conduit hype back in the day I really hope this game is not for a Nintendo platform-I was burned by promises of great graphics,controls and story-what I got was unfinished assets, disappearing floors and one of the stupidest stories of all time...
Conduit 2 is not the game that finally makes the first-person shooter feel at home on the Wii. Is this goal an impossible dream, or are developers just going about it incorrectly?
I remember how much initial excitement there was for shooters on the Wii. Never really panned out.
Play Killzone 3 using Move, although it has a very high learning curve, once learned you'll never want to play a FPS game on analogs again.
The accuracy, turn speed and movement are so much faster and better but it takes around 2 hours to master and tweak your settings.
Motion controlled shooters are the best way to play FPS games on consoles, at least as far as Move is concerned.
Prime 3, MOH:H2, Red Steel 2, Conduit 1, COD Reflex, and COD BO all control accurately on Wii.
Saying Move some how solves everything is naive, Move's supremacy over the Wiimote accuracy does not extend to the Wiimote's IR.
IR is 1:1, Good controls depend on the programming, the dead boxes, turning speeds, and how well it utilizes the pointer mechanic, hell including customizable controls fixes most problems.
I don't get it. How can you complain about controls in a game where the controls are fully customizable? Like tunaks1 said above, you can adjust the deadzone, turning speed, cursor sensitivity, x-axis, y-axis, everything.
You can even map whatever action to whatever button.
Wii Motion Plus just makes it all better.
AND you can use the Classic Controller if you want to. This goes for Goldeneye 007 too.
i think that killzone 3 has done motion controlled shooting better than most, if not the best.
and so far I'm very unimpressed with it. The graphics and control are excellent, but the gameplay is another story. The AI is pathetic, the difficulty is uneven (either too easy or too hard), and is just generally underwhelming.
Although I've only been playing it for about 3 hours, so my opinion could still change...
http://www.youtube.com/watc... maybe i exaggerated with the N64 graphics, but this game looks and plays worst looking than HALO 2 on XBOX, sometimes it looks like perfect dark for N64. im not trolling, i'm just saying the truth with a video to prove it.......seferoth75 the only moron here is you and your boyfriend SIDAR for owning a kiddie console only. if you need to see what real next-gen graphics and physics it's all about you need a PS360..... other than that you and him are still in the little leagues
@ mastiffchild While I do respect your opinion (please don't think I'm attacking you here), I do think that I gave the game a pretty fair shot. I'm not the type of person who will compare The Conduit to something like KZ2, because I KNOW that the Wii would never be able to have graphics like the PS3 can. That being the case, the graphics here (at least when speaking of the backgrounds which are repetitive and quite bland) are really lackluster.
And yes, while the ability to change the control mapping is a nice one, I still think the camera system and the melle attacks here are far from perfect (with melee attacks causing the camera to go wonky). If those two issues had turned out better, the game's underwhelming story (again, this is all imho) would have been better to handle. But, as it stands, I was just wholly disappointed with the package, with my review reflecting such.