TVGB writes: "Sometimes a game, fairly or unfairly, gets pigeon-holed by virtue of a single feature. For God of War and Shenmue it was the quick time event. For Half-Life 2, it was the gravity gun. This isn't necessarily a bad thing when it's a gameplay feature that's largely celebrated and widely adopted, like Gears of War and its cover system. Fuel, the Codemasters-published Asobo-developed new racing epic, is destined to be one of those games, where a single feature will define it. That feature is its size."