Street Fighter IV PC - 30 FPS vs 60 FPS provides a video comparison of Street Fighter IV PC running at 30 frames per second versus 60 frames per second. Although 30 FPS may not be playable, the amount of detail that can be observed when there are less frames per second is quite amazing.

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TiKiMaN13795d ago

I especially love the fight scene between Chun-Li and Gen. It looks awesome!

G3TDOWN3795d ago (Edited 3795d ago )

+30 fps is smooth also and there is not really a difference between 30 or 60 except the drops !! if the 30 drops then the game would be laggy but when 60 drops no !

kwicksandz3795d ago

just did the benchmark and:

SCORE: 6150
OS: Windows Vista(TM) Ultimate
CPU: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Memory: 6142MB
Graphics Card: NVIDIA GeForce GTX 275
Display Setting: 1920x1080 60Hz C16xQAA


All settings maxed out and watercolour filter turned on. Looks sooooooooooo awesome!

y0haN3794d ago

I am thinking of upgrading to a GTX 275, newer games are starting to hit an FPS amount I don't like seeing. Think it is worth it?

Valkyre3795d ago

^^ wrong there is a huge difference between 60 and 30 frames let along 200.The reasons are quite many , but i am really bored to start elaborating on this topic.

I dont know who is the idiot that originally started the myth @the human eye cant see the difference between 24fps and 28520920120571205712 fps , but he sure as hell was either an idiot or misinterpreted.

The human eye cant see any difference than 24 fps if whta you are watching is STATIC imagery.When there is movement involved and mainly camera movement , the more the frames , the more fluid the motion.

hay3795d ago

I did play games at ~18fps and it seemed playable for me so I think this theory is valid when you're speaking about framerate that isn't eyesore yet. But yeah, thgere's difference between native 30 and 60 fps. The latter seem to be more fluid although 25-30fps looks good enough.
So I think it's not that eye can't see more than 24 frames but rather eye can comfortably look at this framerate.

SF4 seems to be meant to run at 60fps, that's why it gets slower every frame below 60. Actually seeing this I'm pretty glad I got it on a console since I bet I would suffer some slowdowns on my PC.

Valkyre3795d ago

^^ did you see me anywhere in my post saying that playing below 30 fps is not possible or that it is unplayable?

I never said that... what i said -and you actually agree with me after all- is that playing a game at 30 fps and playing a game at 60 fps is a huge difference.

xuchu3795d ago

for a fighting game 60 fps is extremely important, especially in a game like street fighter

hay3795d ago (Edited 3795d ago )

@Valkyre: And I didn't say you said that ;] It's just an "after/beforethought& quot on FPS topic.
And yeah, I agree, there's noticeable difference.

Matpan3794d ago

"The human eye cant see any difference than 24 fps if whta you are watching is STATIC imagery.When there is movement involved and mainly camera movement , the more the frames , the more fluid the motion."

Quickly!!! Phone Every film studio out in the world!! and all the TV broadcasting networks!!! They are SOOOO stupid they have been making movies at 24 photos per second for almost a century now!! And TV my god! NTSC broadcasts barely reach the 30 FPS... we are doomed!!!

Please get your facts right, boy... While you WILL notice a difference, obviously... 24 frames is quite enough for moving camera and characters... You actually see that a lot in the movie industry, you know, when you go into a cinema and watch a movie, those are steady 24 pictures per second projected at the screen, and yes! even when the characters are running and the camera is doing a pan, like in many action secuences... So 24 frames displayed on your TV will be enough if kept locked and steady at those 24...

Matpan3794d ago

The key... specially in films, is motion blur that the camera captures from each shot... that eases the motion. That is why games often need either to imitate that or increase frame rate in order to appear more fluent.

wquach3794d ago (Edited 3794d ago )

Excellent posts Matpan. The medium does matter and for videogames particularly, noticeable differences can be seen with 30 vs 60 fps (and with blurring we see greater realism, motion, and fluidity for games despite running at 30). I agree completely with your posts though, as 24 fps is really only needed for movies.

+ Show (4) more repliesLast reply 3794d ago
Nihilism3795d ago

anyone who says theres no difference is blind, there's a massive difference, if only we all weren't graphics whores i'd turn the settings down in crysis to get better frames, but less than very high is unacceptable. ')

yorkie3795d ago

30fps is ok for a lot of games but you can easily see that 60fps is a lot more fluid and smoother. I think this type of game really benefits from 60fps.

Cock4Gamers3794d ago

If you let a gpu from any year over 2007 run this game it would've been >>>>>>>&g t;>>>>>>>t he cell

Pandamobile3794d ago

My CPU is a hell of a lot more powerful than the cell.

And you clearly don't know what you're talking about if you think the Cell renders games.

n4gno3794d ago

Pandamobile, are you living in the future ?

because last intel 1000$ processors are inferior to the cell (google "cell h264")

Pandamobile3794d ago (Edited 3794d ago )

Okay, so a CPU that is partially designed to encode and decode video is going to encode video faster? WHO KNEW.

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