If there was ever a good time for Terminal Reality to launch its own games engine, the run-up to the release of the hotly-anticipated Ghostbusters game would definitely be it.
Good-looking screenshots aside, the Infernal Engine is built from the developer's 15 year history in the industry, during which time it's shipped more than 30 titles. As such, much of the focus is on streamlining production. Take, for example, the integrated editor: not a major distinguishing feature on it's own, but it enables collaborative level design, farms out lightmapping and other intensive processes to servers, has an integrated performance monitoring and memory tracking system, and even optimises the packaging of game assets to minimise disk seeks on physical media (a whole separate middleware area in its own right).
Borderlands 4 will not bring a revolution to the series, nor does it promise to do so. The developers have promised to include everything that players have loved since 2009. Everything just now is richer, better, bigger, crazier and more beautiful.
TSA writes: TRON: Catalyst takes Bithell Games' branch of the iconic franchise and expands it to a time-looping adventure.
Read Gamer Social Club’s detailed Netherworld Covenant Review to see how this game captures the essence of adventure in a dark world.