IncGamers' Chris Schilling gets to grips with Indy's latest outing on the Wii and finds that unreliable motion controls don't make for a fun experience.
From the review:
When we first clapped eyes on Staff of Kings, it was clear it was going to offer a fast-paced, episodic blend of action and adventure, mixing shoot-outs with whip-based combat, Tomb Raider-aping exploration and the occasional waggle-tastic interlude. Perfect for Indy, you might think, and Nintendo's Disaster: Day of Crisis proved such an approach can work - even with sometimes shonky mechanics, you're onto the next thrill-packed section before you have time to really examine the joins. Unfortunately, Staff of Kings is a disaster with a small 'd'.