EndSights:
"As of press time, Xbox 360 owners are still unable to download the newly released Burnout Paradise DLC, Big Surf Island. In fact, none of the content for Criterion's famed racing game is available. Earlier, I checked the marketplace to attempt to get the 1.9 update to the game - the update showed as a download option, though I would get an error message when I attempted to download it."
Hardcore Gamer: There’s not a lot of games that have been out for over five years that people are still clamoring to see properly ported to PC, but Burnout Paradise is one of them.
Danny Lilley looks back over one of his favourite multiplayer games from this generation, remembering Criterion Games' 2008 hit Burnout Paradise.
Ian Fisher writes: Criterion always managed to jam some character and fun in the games they create but Burnout Crash is probably the lowest point the Burnout franchise has ever sunk to, far surpassing the somewhat meddling PSP installment the franchise received several years ago. So where does Criterion take the Burnout franchise from here? Is Burnout Crash an indication of what we can expect from the series while Criterion focuses on bigger projects for the EA mothership or will we see a return to form? More importantly, what the hell do gamers want to see out of a new Burnout game after three long years?
I sure as hell would love a new real burnout game, Crash isn't even worth buying...
I for one dont mind the linear tracks, its a helluva lot easier to revise the track over and over again if you keep failing, so that you can experiement with different techniques, as opposed to doing everything differently each time in open world, but I like the idea of having both options, keep the linear sandbox, but have a seperate game mode where its simply linear racing and crashing.
Umm got it for PS3. Seems that the Burnout 360 version is a bit neglected...