Destructoid writes: LucasArts explored porting "games like Monkey Island" to the iPod. Weak software sales numbers and a company repositioning prevented the titles from being developed.
Speaking with us about Secret of Monkey Island: Special Edition, the game's producer Craig Derrick said the game took anywhere from over three years to nine months to finish. It's all perspective: three-and-a-half years ago, Derrick's first project was to find ways to put classic games on different platforms. One of those select platforms was the iPod.
"Depending on how you look at it, it took either 3 ½ years or 9 months," Derrick told us via e-mail. "My very first project at LucasArts was exploring ways to bring games like Monkey Island to new platforms, including porting it over to the iPod."
"At the time, though, there wasn't a big market for games on iPod and the company was beginning a large push towards new IP, so I transitioned into our incubator group. However, I never forgot about Monkey Island or how cool it would be to revisit it one day. Luckily, that day came last summer when I had the opportunity to pitch the Special Edition idea to our new president, Darrell Rodriguez, and the rest as they say is history."
Interesting stuff. Reliving classic LucasArts titles via an iPod isn't something we've considered. One thing is for sure, though: finding the hidden brick in Maniac Mansion would have been even more of a bummer on a smaller screen.
Find or be Found puts players in the roles of desperate thieves robbing haunted houses, with one player infiltrating the building while their partner guides them remotely through cameras and a radio. The twist: you're not just avoiding security systems, but supernatural monsters that want you dead
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Play as Polly, a silent girl on the run from her dark past in this neon-soaked psychological horror shooter.
That'd be a great idea. The DSi would also be a good option for point and click games.
iPod? How about PSN first. I want the MI remake on the PSN. Yes I could get it for the PC but I would love to buy it on my PS3.