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Eurogamer Interview: Zeno Clash's ACE Team

Innovation sparkles as brightly as diamonds in the games industry, and is lusted after in equal measure. For every polished gem promising a safe return - every Assassin's Creed 2, every BioShock 2, every FIFA 10 - there's a raw stone with exciting potential. These, more often than not, are mined from independent sources before big corporations trample over the top with their metaphorical tractors of industry [let's wind it up - Ed]. Zeno Clash, made by Chilean developer ACE Team, is one such source. Flawed, but brilliant; a unique world of bird people, father-mothers, brutality and Gaudi-like constructions.

ACE Team bet big and the gamble paid off, as sales have allowed for a sequel, which was announced recently. This promises greater exploration, more RPG elements and an expansive, open-ended world. But ACE Team hasn't finished with Zeno Clash 1, with extra content set to arrive soon and the possibility of an enhanced Xbox Live Arcade port. At least, that's what Carlos Bordeu - one of three founding brothers of ACE Team - told Eurogamer. And he had much more to say, covering wild, disregarded Zeno Clash concepts, humble beginnings and the state of the industry.

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eurogamer.net
DangerCurtis5435d ago

I really enjoyed the first one, but wished there was a bit more content. Hopefully the DLC will deliver a bit more and the sequel will be just as great.

50°

Zeno Clash - Looking Back at a Series About to be Reborn

Zeno Clash debuted in 2009, and ahead of the series' revival we take a look at where it all begin with the very first game.

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Clash: Artifacts of Chaos retains the DNA of the Zeno Clash series (Sector)

After almost a decade of waiting, fans are finally getting a sequel to the Zeno Clash series. Sector had their hands on Clash: Artifacts of Chaos during Gamescom and gave their impressions.

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www-sector-sk.translate.goog
50°

Abyss Odyssey, 2D Action platformer with Complex Fighting Mechanics

Abyss Odyssey is a great looking new multiplayer 2D side scrolling action-platformer (whew!) with impressive fighting mechanics, roguelike elements, and randomly generated environments.

The enemy characters all feature complex AI and a fully featured move-set equivalent to your own; meaning that the enemies are akin to a roster of fighters in a fighting game, requiring different tactics and skills to be vanquished. Once defeated, the player can capture the souls of their enemies, then use them as playable characters, each with their own abilities, combos, and special powers.

With it’s mixture of side scrolling platforming, plus action and fighter mechanics, this could have everything Mortal Kombat Mythologies: Sub Zero so badly failed to deliver, and more. Stay tuned for details about release date and platform availability.

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indiegamemag.com
Tdmd3711d ago

This looks great! If it has co-op, is a must buy for me - my gf just love anything side scrolling (she's currently in a love affair with Dragon's Crown). And I, obviously, love playing with her. :D

3-4-53711d ago

OMG This game looks awesome.

I've always wanted a Double Dragon or Streets of Rage type of game mixed with Street Fighter 2, and this is about as close as it gets.

Even if it ends up being just "ok", it's ideas like this that excite me about games.

These guys are actually trying to do something different, not just saying they are.

I wish them the best of luck. It's a cool concept.