Epic's Mark Rein and Tim Sweeney aren't exactly sold on Microsoft's Games for Windows Live cross-platform service because of its restrictions on gamers and developers, the pair said in a recent podcast.
During consumer site 1UP.com's most recent 1UPYours podcast, Epic VP Rein and founder Sweeney said that the recently announced Games for Windows Live has potential, but there are hindrances that make it unappealing to Epic and to PC gamers.
"30XX is one of the best roguelikes out there, combining the tight platforming action of the Mega Man X series with the challenge and randomization that roguelike fans crave. Batterystaple Games has done lots of refinement through updates since 30XX first appeared on Steam Early access a few years ago. The latest such update adds a new character for free, one who combines the best attributes of the two existing characters. Also, the Steam version is on sale, making it a great time to travel to the distant year of 30XX!" says Co-Optimus.
"Hammerwatch II's journey to Xbox has been long and perilous. After first launching on Steam in the fall of 2023, the game finally turned up on PlayStation 5 last December. Since then, Xbox gamers who enjoyed the original Hammerwatch and the sublime Heroes of Hammerwatch have been anxiously awaiting their turn at the long-promised sequel. At last, the wait is nearly over because Hammerwatch II will hit Xbox and PlayStation 4 on April 23," says Co-Optimus.
Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"
Garrr... more people to walk the plank and send to Davey Jones locker.
would have been funny to release this on talk like a pirate day.
40 million have set sail...that's great. How many are sailing now? Monthly active users....when it actually matters. How many people purchased the game is another important number.
40 Mil across Stream, Windows 10, and Xbox. Healthy numbers for sure, but when PC is the biggest platform, I expected more. It’ll be interesting to see how it does on PlayStation. Very well could be double that player count in 6 months with PS too. It’s crazy for developers to skip the most popular platform, not sure why they’d want to, but they must have had their rea$ons.
wasn't even on that podcast. Also everything the guy from Epic said was BS because he didn't even know the features list for Windows Live. BTW stop writing Articles for podcasts over 4 days old.
hmmm... does this mean no games like Gears of War1,2? if so im not going to really bother about it, i will stick with my 360, and hopefully soon to be PS3, but doubt it as there so much money :(
No online monopoly for you.
Double post
Ofcourse developers don't like restrictions. Which is why PC games have no unified sense. Things proven to work are usually not past to other games. Everyone does wherever they want... it's a jungle. Which is why there is no unify system. Ofcourse there are systems like gamespy and others but hardly integrated. XBox 360 is also restricted but it didn't turn out that bad, there is a certification process that guarantee achivements, voice chat, game invites, etc. Ofcourse developers don't want to do the extra work. These "restrictions" can only benefit the gamer.