RPGFan Review: Class of Heroes
For a while, first person dungeon crawling was a dead genre, but Atlus gave it some life again when they released the Etrian Odyssey series. Despite the steep learning curve and excessive grinding, it ultimately succeeded due to its challenge along with its major emphasis on exploration and deep character customization. It was a series that lacked mainstream appeal, but provided enjoyment for the old-school RPG crowd. Recently, Altus released a PSP dungeon crawler, called Class of Heroes, in North America. As a genre that’s known to be cruel, the developer (Zerodiv) took the liberty of making the genre more accessible by toning down the difficulty and streamlining a few mechanics. Class of Heroes may have made dungeon crawling more accessible, but it lacks the enjoyment other dungeon crawlers have.











