Eurogamer takes a look at this highly anticipated game from Vivendi Games. World in Conflict started life two years ago as a multiplayer concept: specifically, it was born from the desire to recreate the accessibility of first person deathmatch games but in a real-time strategy game. The game's developer, Massive Entertainment, wanted to create an RTS title that's as easy to pick up and play as an FPS, and the key to doing that, it reckoned, was to emulate the respawn function that's a hallmark of most arena combat games. And it's this that gives the game its defining characteristic: when your units die, the credits they cost to produce are returned and can be used again to produce further reinforcements. Thus, every player has the same amount of resources and is competing on a totally level playing field.