Video-game designer Nick Earl spent eight months holed up with his development team rushing to adapt ''The Godfather'' for Nintendo Co.'s Wii.
The reason for the long hours: Earl's employer, Electronic Arts Inc., like some of its competitors, underestimated demand for the Wii, whose motion-activated wand lets players wield a virtual sword, mimic real golf swings or strangle a victim. Instead, game makers put most of their resources into Sony Corp.'s PlayStation 3, which was released two days earlier in November with a more conventional hand controller.
Now, publishers are scrambling to get titles to the 3.56 million U.S. and Japanese Wii owners who have made the machine the top-selling game console this year.
''Those companies are backtracking,'' said Anthony Gikas, an analyst at Piper Jaffray & Co. in Minneapolis. ''They're going to need to get their best-branded product on that platform. That will take a good nine to 12 months.''
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Pretty much all of these games listed are based around a morality system you don't have to be bad and you don't have to be good.
It seems to have left out some real amazing games like red dead redemption 1/2,ass effect and true crime la/ny
Armored Core VI?
Ok, I'm really missing something here. Just beat chapter 3 earlier this evening, unlocked A-rank Arena fights. I'm not seeing or sensing any branching paths or morality system and I've done every side mission and arena fight available to me up to that fight.
Is something big coming soon to branch the story?
No mention of Grand Theft Auto? Saints Row (original trilogy), Manhunt? Also The Suffering (depending on the ending you get).
The long-awaited sequel to the 2013 narrative adventure is currently expected out sometime in 2024.
Oh hell yeah! I feel like this was one hell of an underrated game, and I'm glad to see that a part 2 is coming.
This was my favorite Telltale game. I’m definitely going to play this. Hopefully it has less jank than the Telltale games had. I didn’t think it would happen but I’m happy it’s coming
Great, loved the first game and happy a sequel is coming but after such a lengthy development, are Telltale gonna be releasing it episodic with non specific time delays between episodes? If it is episodic, they need to have a full set of dates laid out for every episode so we know what we are getting & when like Resident Evil Revelations 2 did, buying episode 1 and not knowing when the rest will come is just unacceptable in 2024.
I always loved Telltale games. They were like those old choose your own adventures books.
Nintendo has announced the SNES and Super Famicom games gracing the Nintendo Switch Online library this month, and there are some gems to enjoy.
Strange headline, as I thought the star of the show was Super RType. I almost bought RType Dimensions EX this last month and was just thinking, man I wish we had the SNES one somewhere on Switch. That's where I got my start w the series and I was beyond excited to see it drop this week!
"Not a single U.S. publisher had a Wii game in the top 20 in February."
That's what happens when devs half-ass the job by just creating ports. Let's see something original. It's true that Zelda was a port, but many of these 3rd-party game series aren't appealing to as wide of an audience nor have the pedigree of the Zelda series.
"The Wii may prove to be a windfall, since games cost just $2 million to $5 million to create, a fraction of the $20 million to $30 million spent on PlayStation 3 or Xbox 360 titles"
While I like the fact that the videogame industry has become such a big-budget industry in recent years, it'd be a shame to deter indie developers or small-time studios just because they feel that they can't create top-selling games without these big budgets. There was an article recently about a small dev team in Japan who created a game for the DS that taught ppl how to write kanji, and it sold millions of copies. From a business standpoint, imagine the profit margins. In my mind, small-budgeted dev teams are great for the industry because they tend to push the envelope in terms of gameplay innovation. Instead of spending millions to make a prettier 1st-person shooter, imagine that same amount of money being spent on creating innovative games like Katamari.
I think the wii sucks balls I tried to play it and it just isnt fun...Its too differnt for me..I was playing zelda and it was pissing me off...Im going to buy one once ssmb comes out just becaust it goes online..
This is ridiculous. Obviousley the Wii is selling more than the 360 and PS3 lately and just now devs are jumping into the water? Maybe we'll see some quality games soon besides crap minigames or Disney movie ports.
It's well-known that EA works its developers into the ground w/ long hours and crazy deadlines. I myself would be pissed as an EA dev if upper-management misallocated serious resources to PS3 and 360 development and then all of a sudden wanted me to work long hours to pump out a game for the Wii as soon as possible because they JUST realized that they underestimated the size of the Wii's userbase. Rushed development = mediocre product, and consumers lose in the end.
ea sucks,does the wii even want anything from them? they just pump out out half assed games like madden every year. it may sound good but its not.