Gamasutra: The Story Thing: BioWare's David Gaider Speaks

Being the lead writer on a BioWare game seems to be one of the most intensive writing jobs in the industry -- the company's mission, after all, is "to deliver the best story-driven games in the world."

Funny, then, that BioWare's David Gaider would go home from work on Dragon Age: Origins and gleefully write its prequel novel, Dragon Age: The Stolen Throne, which was just released this past March, ahead of the game's debut.

Here, Gaider talks about the evolution of BioWare's game making process since he joined the company in 1999 for 2000's Baldur's Gate II through to today, as he moves into that same high fantasy territory with Dragon Age: Origins, which is due on Windows PC, PlayStation 3, and Xbox 360 this October.

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Captain Tuttle3878d ago

A very interesting interview.