Book Extract - Creating Games: Mechanics, Content, and Technology

The process of creating design documents can be legendarily complex and challenging, but a new book on game design aims to simplify the process in a special chapter excerpted by Gamasutra sister site GameCareerGuide.

In Morgan McGuire and Odest Chadwicke Jenkins' book Creating Games: Mechanics, Content, and Technology, Chapter 5: The Design Document is geared at developers' first design docs and how to create them with relative ease.

The excerpt explains the following terms: Choke Point, Design Document, Issue Tracking, Player Composite, Bugs, Plot Graph, Staffing Plan, Storyboard, Tags, and Technology Plan.

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