Philippe Ringuette-Angrignon @ Gamasutra: "We've all heard it before; since the PS3 and Xbox 360 generation, our games' color palettes have moved towards desaturated tones. I'll try to explain why this has happened, and focus on one of the less obvious reasons.
Since textures are now of higher resolution, dirty surfaces such as rusty metal, rocks, muddy grounds, damaged concrete, etc., can look pretty good. On top of that, using specular highlights implies metallic or wet materials.
Dynamic lighting coupled with normal maps leads us to make environments where surfaces are not flat; we're more likely to make damaged or rocky surfaces to get that extra detail in our environments now that our shaders allow us to, and metallic surfaces to make specular highlights and normal maps more apparent as the lighting moves over the surfaces. So by default, the new tech leads us in a certain direction. We could make some nice looking clean world, but it would imply new challenges to overcome."
Murder continues to hit different in Oblivion Remastered thanks to the Dark Brotherhood.
I liked the Dark Brotherhood from Oblivion and Skyrim but disliked how there is nothing left afterward.
After 20 years of ongoing service, the original Guild Wars still makes good on a promise it made that no other MMORPG has been able to truly mimic.
Been there since day 1, and the first beta, same with GW2. 20 years and they never said oh now we need to charge a monthly fee, and they only made Guild Wars no other games. I'm going to assume GW3 will have the same business model.
I got to 50 I believe but never got into it very much.It was fun but all of my friends were still playing EQ. Good to see it’s still going though.
Rockstar’s iconic title Grand Theft Auto V is making headlines once again—but not for the reasons fans might hope. Less than a year after GTA V joined the
I believe it's been on ps+ a few times over the years of I'm not mistaking same goes for gamepass.
so i looked cause i was curious, its still avaliable to me.
the headline is misleading asf.
also, how did no one report this. the editing is horrendous. they'd have my arse for this ha
Noticed my copy of gta5 on Steam was already upgraded without me doing anything. How can you still play the legacy version?
Mirrors Edge and Uncharted, why cant games be more like them? I mean colour-wise.
This article explains the gray/brown-tones really good.
But seriously why cant we have more games with beautiful colours like Mirrors Edge, Uncharted, Crysis, Banjo Kazooie, etc.
Greyie Brown with a bit of Master Chump Green thrown in there
No Wonder all the Games on the Xbox look like a Smeared Turd on a Green Blanket
Colors depend on the setting, a warn torn world full of pain and suffering is generally greyish/brownish.
Things that have been blown up, generally dont look very colorful.
Colors are out of place in games like GeOw and Kz.
Gears and Killzone just have a stylish bleakness about them to reflect what's happening to the game world. Even from playing the 1st killzone they talk about how Helghan is a very ugly place, and for say Gears 2, so much of it takes place underground that it makes sense to have a sort of dreary color palette. I really don't mind in games like that, because it fits and contributes to the overall atmosphere (though I would've liked more sweeping vistas in KZ2 to show off the engine more).
Then you have something like Uncharted 2, which manages to make urban destruction look absolutely beautiful. All those little touches of color that naughty dog throws in go a long way.. and the vibrancy fits with the overall atmosphere of the game. It's good to see that devs are using the tech to create mood, tone and atmosphere, even if they sacrifice immediate aesthetic appeal to do so, because I think it pays off for games like Gears and KZ.
Grey and Brown