Is Heavy Rain The Start Of An "Intellectual" Genre?

PSX Extreme writes: "First of all, I'd like to clarify a few things: firstly, I'm not implying that if you're not interested in Heavy Rain, you're some sort of braindead loser. Secondly, I'm not implying that people who play God of War III won't find Heavy Rain appealing (I certainly want to play both). I'm merely looking at the nature of the game in question, and presenting a theory that may or may not hold water. I accept that from the start."

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xabmol3885d ago

Indigo Prophecy (Fahrenheit) started it.

qface643885d ago

agreed didn't get any more confusing than that
still was a fun game too bad i only have the demo lol

anyways personally id say nah

Tacki3885d ago (Edited 3885d ago )

I'm not sure Heavy Rain will be a game with widespread appeal but I am intrigued by what it's bringing to the table. This whole concept of having no game over along with a story that will somehow continue on in one way or another is something I'd love to see integrated into other games. I know some will say that Heavy Rain "isn't a game." That it's only "an interactive movie". Truthfully I can understand how some of the recent gameplay videos that have been released could turn off certain gamers. That's perfectly understandable... but I don't think it's exactly fair to call it an interactive movie. Most games really aren't anything more than initiating inputs to activate a preset animation. Of course the majority of video games usually require some constant input to move forward with the animation(s). If you look at a game like Dance Dance Revolution... you're also simply hitting buttons (with your feet in this case) as you're prompted to by on-screen arrows. And in this particular case you're not affecting the game in any real way. It's just telling you when your inputs are in correct timing. As basic as this may be... somehow through the rhythm of the music and other factors this can manage to be a very engaging experience.

Comparing a dance game with Heavy Rain may be silly... and I agree that they don't have a heck of alot in common... but I do think in the same way that those games can manage to be engaging, Heavy Rain can as well. That's not to say that I think it will be all QTE's. I do believe there will be a high level of exploration and interactivity with objects within the environment as well. And I have played Indigo Prophecy, which I believe was a brilliant in some aspects, so I do have faith that Quantic Dream will at least achieve an experience that I myself can enjoy. Like I said, I'm sure it won't be for everyone... but I don't see it as 'regressive' of gaming in this day and age. I don't think it needs to be said that "we need more games like this". Rather, I believe we need more games which borrow some of the underlying concepts and feature mature thematic elements.