D+PAD Review: Boom Blox Bash Party

When Steven Spielberg first announced that he would be overseeing production of several new videogames, in partnership with EA, many would be forgiven for expecting some high-concept epic full of sentimentalism, annoying child actors, rubbish endings and lots of dinosaurs. Instead 2008's Boom Blox was that most wonderful of things: a title that completely defied our expectations of what a game with Spielberg as creative director would be, and one that leaped to the front of the Wii's game library.

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