"In the demo here at E3, you're tasked with taking down a Giant Salamander akrid that is nothing short of a Kracken. The demo was locally networked and four people had to duke it out with this monster. The aim was to destroy but winning strongly depended on your ability to cooperate. Luckily veteran players didn't have any trouble picking up the controls and taking advantage of weak points and navigating throughout the environment. Movement and navigation in the game is exactly like the original game. Trying to get on the back of the Salamander was very difficult but it is also possible to get into it.
Capcom said that "the aim that we're going for is get people to play together". With that..."