When Left 4 Dead 2 was announced at Microsoft's press conference, the reaction was less than kind. Fans felt betrayed by the quick turnaround for the sequel, and they made their feelings known. Chet Faliszek sits down with Ars to explain the decision.
The Guide Hall explores the top horde shooters that co-op fans should be playing this year before the upcoming launch of Warhammer 40,000: Space Marine 2!
While there’s likely already a list behind closed doors, one can still speculate and offer logical suggestions for titles new and old that should find their way into the PlayStation and Switch libraries.
Some of these seem to be exclusive for lack of enthusiasm of the publisher rather than because of deals. A lot of cool indies skip ps for some reason like katana zero, el paso, elsewhere and gunbrela
They really think PlayStation fans would want to play Redfall? Pfft.
Personally nothing on that list would be any game I’d want to play.
I’d absolutely love Hellblade 2, Palworld, and Quantum Break on ps5 as I’m sure tons of others would too. There’s nothing wrong with wanting games from another console and its sad that people try to act like they aren’t interested in them.
Sunset Overdrive makes very good sense. Palworld might.
Don't know about the others. Hellblade II does make sense given the original launched on PS4 first. Quantum Break was a massive letdown for me. I absolutely hated the whole TV show thing and I don't think anyone should have to relive that on modern hardware.
Left 4 Dead lead Chet Faliszek describes the original Left 4 Dead game as "such a broken thing that nobody wanted to touch it."
And then couldn't be arsed to make a third game.
If they can add a lot more stuff to a 2nd game in just 1 year why didn't they make a third game a few years later with tons of stuff extra? Because that shows they could've.
I know Source 2 was kind of broken and was a reason they cancelled L4D3 but it seems wasteful to just toss it away.
Don't know what Valve were thinking.. it's like nobody wanted to fix the issues to get going. They certainly aren't the Valve of 2004 that released fun games with pretty cutting edge graphics.
What are they talking about? Seemed pretty alright to me at launch it just wasn't supported the way Valve promised us
They should have just worked on a revamp / massive update to the game but they didn't they jumped straight to a sequel with brand new characters despite having some sort, if small, story about where the original survivors were heading.
I didn't care for the direction they took the sequel, the original games tone and atmosphere was missing in the second game and is still unmatched. Daytime levels, more whackiness, melee weapons where you could attack a Tank with a frying pan...just wasn't the same to be honest and the new survivors just didn't hold up the originals.
Here's my speculation. I think they did a sequel because they didn't want to update a game co-developed by Turtle Rock, they wanted the franchise to be known as a Valve game only and knew if they updated the first one Turtle Rocks name would still linger on it.
Once again, Valve and it's dev's are talking to the PC market but completely ignore the 360 fans who dropped full price on this bad boy and got no updates, no support until the recent add-on. The game was barren for content so why in the world would I go out and buy it again to only have you not support it, not bring any maps out and then release L4D3 next year?
360 gamers can't take advantage of the SDK so they rely on you Valve to bring them the maps. What happened to the promises of taking the best community stuff and releasing it on Live?
"The game will ship with five new campaigns"
Again, an already thin game right out of the gate. 5 new campaigns is NOT ENOUGH FOR WHAT YOU CHARGE! I don't care if the AI director makes it different the environments get boring after months of playing the same 5.
/rant
See, this is how I felt about COD6. I dropped $60 for a WW2-themed map and weapon pack and a campaign that took me less than 4 hours to beat. But this should totally be DLC, or a half-price expansion or something. L4D1 didn't even offer enough content to be worth even the $50 of a PC game, DEFINITELY not the $60 of a significantly worse-looking 360. From the sound of it, if they had waited and put the content of the two games together, that's a $60/$50 value. This is a huge regression from the glory days of Orange Box value.
And where the f@#$ is episode 3?! Lombardi said they were going to reveal it before the end of 2008. They should do another Orange Box-deal with that and L4D2 and Portal 2. Sigh.
"The game will ship with five new campaigns, new weapons, new characters, new Special Infected, updated Common Infected, melee weapons... and a new game mode. "We're not talking about that yet," I'm told. The point is that this isn't a new coat of paint and a new level or two; this is a full sequel."
Well there you have it. I swear you guys complain like lil whiny kids. If you don't like it, than don't buy it. I'm more than excited for this.
so why not sell'em.
I only buy the games that are sold to me ethically and with my best interests at heart. That's why I own multiple versions of Metal Gear Solid 2 and 3. The ever so slight additions made the games worth an extra $50 each time. Don't even get me started with the GT Prologues. At least Polyphony is going years between the release of the "it's not a demo" demo they sell and the actual game. Yeah Valve is the devil and Xbox gamers are suckers...
-Death