At E3, Gamemaker Battle Erupts Over Camera Controllers

Bloodied by Nintendo's runaway success, the other major gamemakers are attempting to leapfrog the Wii's innovative motion-sensitive controller with camera-based hardware that let players interact with games using nothing but their bodies.

"Camera" is the unlikely buzzword at this year's Electronic Entertainment Expo videogame trade show: The industry's biggest players unveiled no fewer than three advanced, camera-based controllers designed to let gamers manipulate directly with videogame consoles, ushering in the next phase in the war for the living room.

On Monday, Microsoft showed its Project Natal, a controller that uses two cameras to track a player's body movements in 3-D space, allowing them to play games without holding a controller. Later that day, game publisher Ubisoft said it would release a camera for its latest fitness game on Wii. And Sony unveiled a work-in-progress device Tuesday that uses a Wii-style motion-sensing wand controller that is tracked by a camera.

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ChozenWoan3421d ago

This gen seems to be the Motion Gen of consoles. This will all come down to who has the best motion system with games and applications. While Natal shows how motion can be applied to apps other than gaming, it's greatest weakness is gaming. While Sony's PSLightstick as the potential to excel in all fields, but with the advantage of direct 1:1 application in current gaming control schemes.

I personally think that all system will benefit from what was shown at E3, so Gamers everywhere will be the winners.