10°

PixelJunk Shooter Details

Dylan Cuthbert, President and Executive Producer of Q-Games Ltd., writes:

"After talking about the co-op in PixelJunk Monsters Deluxe for the PSP, it's now time to talk a little bit about the two player mode in PixelJunk Shooter which we hadn't mentioned before.

In true PixelJunk fashion we have made the game co-op, so get a friend around, grab an extra controller and anyone can just dive right on in. We've tried to make co-op as de-stressed as possible, so even if your player's ship gets hit by something or overheats and starts crashing towards the ground, you can pop out your extendible hook thing (no official name for this yet - "Grabber" perhaps?) and grab your friend (he's a bit heavy tho, so watch out), then you can carry him to the nearest pool of water and dunk him in to restore his health. If you don't manage to grab him in time, he'll just re-spawn near you and you'll be docked a life."

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blog.us.playstation.com
2548d ago
2548d ago
70°
9.0

PixelJunk Shooter Ultimate PC review| PC Gaming Enthusiast

Jake from PC Gaming Enthusiast reviews the former PlayStation exclusive.

He writes:

"The ultimate edition received a major overhaul, which includes graphics. The overall artist effort truly shines on the PC. The water in each level looks like it is actually flowing, with perfectly precise physics, and subtle depth."

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gamingenthusiast.net
LifeInNZ3105d ago

I wish they would do an ultimate edition of Monsters for touchscreen devices.

freshslicepizza3104d ago

i love all the pixeljunk games and bought every one available for the ps3. not sure if it's worth buying again for the pc

40°

PixelJunk Comes to PlayStation Now

Posted by Dylan Cuthbert on Aug 31, 2015 // President and Executive Producer, Q-Games Ltd.:
If you know anything about Q-Games, you know that we made a name for ourselves during the PlayStation 3 era with our acclaimed PixelJunk series. Debuting way back in 2007, we were one of the first indies to cut our teeth on the newly released console. Our idea for the series was simple: rework old school gaming concepts in beautiful high-definition visuals, while keeping the easy to learn, difficult to master gameplay that made us fall in love with games in the first place.

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blog.us.playstation.com