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E3 Analysis: Dante's Inferno Doesn't Need To Be Literature

At E3, Gamasutra's Leigh Alexander looks at Visceral Games' Dante's Inferno to argue that perhaps it doesn't need to take its source material -- the seminal, epic poem -- as seriously as some have suggested it ought.

Leigh Alexander: "Audiences often urge game developers to create more sophisticated, artful experiences, and one avenue to this may be to take inspiration from literature. But when creating games -- especially action games -- how faithful to often austere source material should games be?

As soon as details first began emerging on Electronic Arts' Dante's Inferno, earnest, artful and chin-stroking audiences were unhappy that Alighieri's revolutionary epic poem took so many liberties with the source material."

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