E3: Valve Talks Left 4 Dead 2's Quick Sequel Strategy

Valve's big E3 announcement -- that last year's hit Left 4 Dead would be followed up with a PC and Xbox 360 sequel this year -- was a surprise coming from a studio that has never delivered a full sequel in such a short timeframe.

It was made even more notable by Valve's oft-stated strategy of supporting its multiplayer games with new content and updates for many months or even years after their release, as exemplified by the ever-evolving Team Fortress 2.

At E3, as part of a longer forthcoming interview, Gamasutra caught up with Tom Leonard, Valve developer and project lead on Left 4 Dead 2, to discuss the reason for the quick turnaround -- and the fate of the original Left 4 Dead.

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