Microsoft-owned Turn 10's upcoming racing game Forza Motorsport 3 is looking sharp, and the studio knows it. The term "definitive racing game of the current generation" popped up no less than four times during the debut of the game at Microsoft's flashy pre-E3 briefing.
It was more or less a direct go at Sony and Polyphony Digital's long-awaited PlayStation 3 simulation racer Gran Turismo 5, whose release date is still to be determined.
But was it really necessary to repeat again and again with such fervor the opinion that Forza 3 will be the "definitive racing game of the current generation," particularly when the originator of great console racing simulation games has yet to show its full hand?
"Well, we just wanted to be clear," Turn 10 studio manager Alan Hartman told Gamasutra from the E3 show floor. "We came in feeling very, very bullish about what we've got here. We're ready to go at it, to go in the ring and have a fight. I can't help it if the other guy doesn't show up for the fight. So I'm only really going to fight with the guys that come to market."
Throughout its marketing campaign Forza Motorsport has been described as being “built from the ground up,” but some players are skeptical after discovering a reused car model that first appeared in Forza Motorsport 3.
“built from the ground up,”
This isn't even the oldest models, they are recycling, there is stuff dating back to the 360 in the game.
Everything is all lies with these guys.
Enjoy the battle pass and the DLC to get cars and tracks in your live service b.s. game, meanwhile we'll be getting them for free in GT7.
Forza motorsport doesn't have that traditional campaign but rather just tick box races. Most reviewers are omitting this
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.
When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.
It became the best online racing community for console players and its an amazing achievment.
I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.
it looks better then the NFS games
This is funny. Kazunori Yamauchi doesn't even acknowledge Forza. Why? Because they focus on making the best racing sim possible instead of making baseless claims.
"IL: Are you concerned about Forza 3 beating GT5 to market?
Yamauchi: I don't really know that much about the other games that are out."
http://www.neogaf.com/forum...
They got nothing to be afraid of, both games are on different platforms so there isnt too much competition
I still want to know how much GT5 will retail for, especially if its meant to come in two versions
Which they won't. Then they will have to face GT5, but hey, at least they have Forza 4, which will probably come out next-year anyway. Let's see how many cars can they fit by then lol.
What's sad is that they could have done a single game this gen and then support it with DLC as Sony will with GT5, but they won't, as they can't even fit a whole game on a single disc, and they would probably require another disc if they want to add an extra mode. Racing games really need the space, it would be so much easier for them.