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E3 '09: Q&A with ESAC's Danielle Parr

Globe and Mail:

Canada is a great place to make games. That's the message Danielle Parr, executive director of the Entertainment Software Association of Canada, is trying to convey to the gaming industry while attending E3 in Los Angeles this week.

She makes a strong argument. From Assassin's Creed 2, Splinter Cell: Conviction, and Shaun White Snowboarding: World Stage-all from Ubisoft Montreal-to Need for Speed: Nitro, EA Sports Active, EA Sports FIFA, and NBA Live 2009 from Electronic Arts' Canadian studios, to Star Wars: The Old Republic from BioWare in Edmonton, there's plenty of proof that Canadian studios are building blockbuster games.

I spoke with Ms. Parr about the ESAC's role in the Canadian industry, the reasons why Canada has become such a dominant force in game developmen

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