After last year's Nintendo E3 press conference, the company was under considerable pressure from fans to prove they were still paying attention to the hardcore fans. With the announcements of Super Mario Galaxy 2, Mario and Luigi: Bowser's Inside Story, New Super Mario Bros. Wii, and a new Metroid game, Nintendo sent the message that they are still hard at work on games that appeal to its traditional base.
But with announcements like the new Wii Vitality Sensor, Women's Murder Club and a slew of new mainstream games, Nintendo also made it clear that the company's mass-market direction is still going strong as well. So did the House of Mario do the impossible and please both major segments of its huge market? How many Mario games does it take to please fans?