Sony and Microsoft's new motion control demos at E3 09 have been technically amazing. Sony's PlayStation Eye-powered PS3motes arguably demonstrates exactly what gamers all believed Nintendo's lofty claims would deliver. Using Microsoft's full body motion-capture Natal project looks like it will feel close to living in the future and having magical powers.
The problem? The new hardware demos' technically thrilling nature has, GamesRadar thinks, finally shown up a fundamental problem with motion control in video games. Before E3 09, gamers always had the excuse that it was the Wii's imprecision that limited the scope of its games. With that issue gone, it's now clear that the problem goes right down to the fundamentals of game design.