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Videogamer: Singularity First Look Preview

This generation has been marked for the number of games that let players manipulate time. From the instantly forgettable TimeShift to the divisive F.E.A.R. 2, time has been the go-to mechanic for many a "next-gen" developer. Even racing games have meddled in time: GRID allowed players to rewind time and retry their rubbish driving. It's all The Matrix's fault, of course. Before Neo had even landed after dodging that Agent spray of bullets in the skyscraper rooftop scene, game designers were no doubt working out how to get it into their games. The question is, are we bored of time manipulation? Is it time for a change?

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