MyWii writes: "Not long after the Wii started rolling off the conveyor belts at Nintendo two and a half years ago, Hudson Soft and Konami teamed up to release 'Kororinpa', a 'marble game' which was reminiscent of the legendary 1980's arcade game 'Marble Madness' and Sega's more recent 'Monkey Ball' series. Although it seemed a perfect match for the new Wii control system of the time, it received a relatively warm reception and was more of a silent achiever; perhaps because of its ambiguous name. Now developer and publisher return with a new version of Kororinpa featuring 'Wii Balance Board' support and a brand-new name which is none too subtle about its purpose – 'Marbles! Balance Challenge'."
The original Kororinpa was a Japanese launch title for the Wii yet, like most third-party titles, it failed to make much of a splash in wake of Nintendo-branded releases. Its successor, Marbles! Balance Challenge (known as Marble Saga Kororinpa outside of the UK), is hoping to gain a bit more spotlight this time around, with a number of improvements and some undeniably irresistible charm.
All successful videogames carefully tiptoe along that pleasure/pain divide. Whether it be Super Mario Bros, Tomb Raider, Sonic The Hedgehog or Bomberman, all great games delight in making you suffer before delivering glorious rewards. Overload the scales, however, and you've got yourself a problem. Case in point? Marbles! Balance Challenge - a sequel to the charming Kororinpa.
Konami Digital Entertainment GmbH has announced its first Wii Balance Board-compatible title. Marbles! Balance Challenge has been devised by Hudson Soft and will be released for Wii in April, 2009.
Sure hope this game is $20-30, it looks like a great budget title. The online stuff will give it some replay value for sure.
And for what its worth, the graphics look pretty good too.
What? This is just Kororinpa, but with a balance board. Kororinpa was ridiculously awful. If you wanted to get gold on every level, you'd have to do some fierce "waggle-mashing". Also, Kororinpa 2 is supposed to have balance board support, so what's the point of this game?
Ugh, Konami, how you've fallen.