The Vision of Saints Row

GAME VISION: Jacques Hennequet

The original idea for Saint’s Row came from a small group of people at Volition (Aaron LeMay, Lida Tang, Matt Boynton, Dave Samuel and Chris Helvig). The proposal was for a “Gangsta-rap sandbox-style First Person Shooter, featuring Snoop Dog & Dr. Dre”.

Early work was just starting when I joined Volition in the fall of 2003. The team was very small, less than 10 people. The project was not officially green lit by THQ yet, but we had approval to take things to the next step at the studio level. The high level design evolved fairly quickly into a third person action/driving hybrid steeped in Hip Hop culture, based on Respect, in which you tried to take over the city and bling up your character and vehicle. The vision of the game moved toward an exaggerated, over the top, music video feel rather than a realistic one.

We immediately chose the Xbox 360 as our development hardware. We saw a great opportunity to bring this type of gameplay to Microsoft’s platform. Multiplayer was also something we agreed upon very early. It was not a simple proposition, but everyone thought it was essential.

We developed what we call a “vision trailer”, the trailer that was used at E3 in 2005, and officially presented the project to THQ. The game was controversial because of its subject matter and because of the existing GTA series. Fortunately we had the support of our parent company, THQ, and the project was given the official go-ahead.

It is worth remembering that this was in 2003. GTA San Andreas was more than a year away and we had no idea of what it would contain. The color chosen for the player’s gang, green, also pre-dated San Andreas by a year.

The emphasis on open world gameplay was always there. We wanted to develop a game that was less linear than most and gave the gamer a great deal of freedom. We initially wanted to forego any type of story for the sake of freedom, but decided after a while that gamers would still want a story arc and story elements, and would feel lost without them. This was easier said than done. We gradually came up with the four story lines and the concept of Respect unlocking Missions. We spent a good deal of time defining the Activities: how they interacted with Respect, how you triggered them, what kind of progression they offered, etc... This part of the Design was ongoing through most of the cycle.

It was around this time that one of our designers, Alvan Monje, came up with the name “Saint’s Row” and we all liked it immediately.

The team size started to grow and the studio hired a number of people to deal with the project which we knew was bound to be a difficult one; trying to create a game of this type for the first time, on a totally new platform, is not an easy exercise. Among the people who joined the Saint’s Row team early on was a young tester, who took our writing test and did very well. His name was Steve Jaros. We decided to entrust him with all of the game’s dialogues, and I think everyone agrees that he did a remarkable job.

San Andreas and its content was an interesting topic for us when it was released. There were definitely hard questions to answer on how it affected us. In the end, we decided to move ahead as planned, confident that we were building substantially on the genre and that gamers would appreciate that. It came down to respecting what they’ve done for the genre but realizing that the features we were delivering, along with being the first game of this type on next-gen was a huge deal.

Time was beginning to pass more and more quickly. We lined up a great cast and started the recording sessions. We were also negotiating the rights to a lot of music content, with the help of a company called Cornerstone. We identified our main Hip Hop consultants and started showing them our dialogue, design, clothes, the radio stations etc… Their feedback was very positive and very helpful.

Meanwhile development of the city was advancing rapidly, as well as AI programming, two key elements of the game. The city was an enormous undertaking. The level of detail on buildings is so much higher than for last Gen that our Environment Artists really had to work extremely hard to put it all together.

We wanted the AI to really improve on existing games in the genre. This called for some tough work from our AI gurus Chris Helvig, Nick Lee and David Ansager. Our city feels more alive than any I’ve seen before. We also recorded over 30,000 lines of dialogue that our NPC’s can use to provide comments that are relevant, rather than always repeat the same lines.

The emphasis on character creation had also grown. We realized that it was a lot of fun to create your own character and watch him appear in the story lines. This was made possible because all our cut scenes are done in real time, and our extensive character creation set makes this feature even more interesting.

From the very beginning of development, we decided that we wanted a cast of excellent actors with great voices, but also people who were not overexposed. Our goal was to have the gamers notice our actors and ask, “Who is this? I know this voice” and then go “Oh yeah, great actor/actress” when they realized who it was. I remember us wondering exactly what actors reactions were going to be to being in a game of this nature. Discussing the project with agents was definitely a nerve racing process. One actor we approached actually turned us down, but fortunately, all our other first choices accepted.

There were some interesting moments during the recordings. For example, Daniel Dae Kim was concerned that we might expect him to play a stereotypical Asian character with all the attendant exaggerations. Fortunately, we were able to tell him that we had no such expectations. I think he was relieved. Asking African American actors to use the word “nigger” was also not an easy thing to do, but it is definitely part of the gangs’ slang. They understood this and agreed to it, once they realized that we used the word in a completely different and non-racist context. The recordings went very smoothly and we ended up with very good performances. We have some great key characters and a couple of incredibly despicable villains (David Carradine and Clancy Brown, who both did an amazing job). We ended up giving the “Carnales” actors in particular a lot of latitude to ad lib quite a few sentences in Spanish, to create a more spontaneous and authentic feel in their dialogue.

Today, we are close to finishing the game. It is amazing for me to look back at early tests and see how far we have traveled. I think that we have remained faithful to our original vision as much as possible. Above all, Saint’s Row is a lot of fun to play. It has been a long and hard cycle. A large number of people have put great efforts into creating this game. It is now my hope that the public will receive Saint’s Row well and that the team’s efforts will be rewarded. I think both will turn out to be true.

Source : Press Release via TeamXbox

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features.teamxbox.com
FamoAmo6602d ago

Man this game is gonna be sick!!! Is Snoop Dog and Dr DRE some of the actors?? They said 1 declind but all the other first choices accepted... I hope those guys are in the game!! Anyway this is gonna blow any GTA out of the water fo sho!!! That is until next gen GTA comes out most likely!!!

THAMMER16602d ago

I really hope this game is good. But I do not think it will blow GTA out of the water. That is going to be a hard task. GTA5 is going to sell Halo numbers around this time unless they water it down. I will pick up saints row for my collection.

Gamer136602d ago

Well what can i say ive been waiting for this game a while now, I just can,t wait to play it.

Cyclonus6602d ago

Awesome Saint's Row Vid

http://www.gametrailers.com...

fantastic explosions. Great attention to detail, check out the bicycle.

Balance6602d ago

This game keeps looking better and better. when is the release date? I might actually skip having to play the demo before buying. after the whole blazing angels thing that is a good rule. Demos are awsome for the gamer, saves time and money.

Dazzboi3606602d ago

is gonna be available on the 1st of august

120°

Mortal Kombat 9 Is Still NetherRealm's Best Game 13 Years Later

Salman from Tech4Gamers writes "Mortal Kombat 9 revived the series from a low point after bringing it back to 2D combat. It marked a new high-point for the franchise due to its incredible roster, exciting cinematic story mode, and high-octane combat."

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tech4gamers.com
Sonyslave323h ago

I like which ever one, Raiden was speed blasting muthafkers.

monkey6027h ago

I agree. 9 was awesome

Shaolin Monks next please

vTuro246h ago

Shaolin Monks is a forgotten gem. I would love to see a new one, or a remake of the old.

vTuro246h ago

That game was actually goated. It was the first time ever that I actually tried to get good at a fighting game. Unfortunately the online connection was so dogshit it made it hard to enjoy and eventually I gave up. Haven't really played much fighting games since.

230°

Microsoft is discounting the Xbox 360 store up to 90% before it shuts down for good

Microsoft has slashed the prices of games across the Xbox 360 store in preparation for its July 29th closure.

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videogamer.com
Tacoboto9h ago(Edited 9h ago)

The Dishwasher
Vigilante 8

Two non-BC and no-PC-version Arcade titles I downloaded recently. Dishwasher's sequel is on Steam at least.

I've also downloaded Ninety-Nine Nights II (shame the first wasn't available). I still want to download Burnout 3: Takedown before the weekend's up, though that is still the full $9.99 non-discounted price

franwex6h ago

Burnout 3 not available in modern times is a crime to humanity.

I know it’s probably due to the music licensing-though they can simply add other music as Burnout 3’s biggest flaw to me personally-is the music!!!

GamerRN16m ago

Burnout 3, Risk Factions... I would kill for either of those

320°

Xbox gamers warned they've 72 hours before a ton of classic games are gone forever

The Xbox 360 Marketplace is officially shutting down in three days, which means dozens of exclusive, digital-only 360 games will no longer be available to purchase anywhere else once it does.

The Xbox 360 will be almost 20 years old next year, and to celebrate this milestone Microsoft have decided to obliterate all of its online functionality.

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gamingbible.com
shadowT15h ago

Phil Spencer: "Game preservation is critical to us at Team Xbox."

13h agoReplies(7)
darthv7211h ago(Edited 11h ago)

Technically, the games ARE preserved... they are just removing the ability to purchase new games through the 360. They have to keep a full backup of every title (even delisted ones) because they will have to offer the ability to redownload purchased content to users.

I had deleted some games a few years back that had become delisted. I was able to get them back by going through my download history. The games in question were TMNT (classic and re-shelled), afterburner climax and outrun online. Im glad I was able to get those back as they are some of the best on the service.

Lightning7710h ago

Well The Ultimate Alliance games have been delisted. I dunno how many old Activision games have been Delisted but MS needs to remake or remaster old Activision games and release them on Xbox and PS. I. Hope that's what they're doing right now.

They can't reserve everything but they 100% can reserve what they got or own.

Vits12h ago

Fortunately, the X360 was jailbroken a long time ago, so a good part of its library is available for download from 'alternative' sources. Still, it's a bummer to see the store going away.

Inverno10h ago(Edited 10h ago)

Dawn of The First Day
-72 Hours Remain-

Also they can keep the store up for life if they wanted.

hiawa239h ago(Edited 9h ago)

Series X for the back compat titles, and OG Xbox and X360 for those not on BC. I pretty much bought all of the digital games I want for the 360 so I am good.

anast7h ago

They are holding games hostage so people spend more money. This is some sleazy stuff.

Reaper22_6h ago

No, not telling you would be sleazy. I have a few more games to buy then I'm good. 360 was and still is a great console. Xbox is the best place to play!

anast6h ago

I'm not sure we are on the same page.

kennyg1232h ago

you guys will really defend xbox no matter what they do

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