The Red Faction series is built on the promise of destruction. For the two games that appeared on PlayStation 2, the execution of said promise was tempered by the technological constraints of the hardware. The highest destructive capability empowered the player with the ability to tunnel through dirt and rock.
Red Faction: Guerrilla approaches destruction in a different way. In this experience, players do not tunnel through the underbelly of Mars. In fact, they can't upturn one piece of dirt. The ability to dig holes is replaced with the power to destroy buildings.The technology behind this ability is far beyond anything you've seen in a game before; it's one of this generation's most significant technological breakthroughs. None of the chaos is scripted. When a building falls, a cloud of smoke doesn't mask its collapse. A rocket blast to a wall doesn't create the same hole each time.