What can you learn about game design from working on mobile titles? Cellphone game design veteran Ventrice (Guitar Hero Mobile), now working with iPhone developer Smule (Ocarina/Leaf Trombone) on music games, discusses the key conceptual layers of game building that are common to all titles.
"A salesperson might understand the importance of a compelling brand but have no concept of game mechanics. An engineer might understand a compelling game mechanic but not understand the methods of teaching it to the user.
Creating a successful game requires critical cross-discipline coordination, yet all too often team members only understand the facets of the design that face their own specializations."