The Four Perspectives of Game Design: Insight from the Mobile Fringe

What can you learn about game design from working on mobile titles? Cellphone game design veteran Ventrice (Guitar Hero Mobile), now working with iPhone developer Smule (Ocarina/Leaf Trombone) on music games, discusses the key conceptual layers of game building that are common to all titles.

"A salesperson might understand the importance of a compelling brand but have no concept of game mechanics. An engineer might understand a compelling game mechanic but not understand the methods of teaching it to the user.

Creating a successful game requires critical cross-discipline coordination, yet all too often team members only understand the facets of the design that face their own specializations."

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