Fragland: InFAMOUS: Interview met Bruce Oberg

What were the challenges of developing on the Playstation 3 for the first time?

Well, it was very challenging for us to fully understand and exploit the technology used in the Playstation 3 and because we haven't any experience with a pixel-shader-based game we had to learn a lot. Another challenge, that goes almost without saying is, that this is an open environment game. It's immensely complicated; all these interweaving systems: bringing the environment in, streaming, basically a no-load universe. It's a profound difference in the way you have to structure your technology.

The story is too old to be commented.