40°
5.0

X360: Damnation Review

Take your squad members, for example. While Blue Omega's code is more than happy to inform players that one of their comrades is down, where they are proves apparently superfluous. Similarly, rather than use health bars or border the screen in claret, blurring vision marks your path to death, making proceedings frustratingly difficult at that moment of fight or flight.

All this before the biggie: a lack of any cover system as modern gaming would know one, lending stand-offs a swashbuckling, random flavour. Fine if you're bounding through some occasionally pretty vertical terrain; an absolute nightmare if you lose. All in all, occasionally approaching all right without actually ever making it there.

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x360magazine.com
she00win995447d ago

another flop? come on. it's like kicking the xbots while they are down..

50°

Phoenix Down 75.1 – Damnation

We don’t finish it, but we’re finished with it.

60°

Phoenix Down 75.0 – Damnation

We feel pretty damned in this steampunk shooter.

70°

Digital Fiasco Epsiode 10: It is Too Late for No Man's Sky?

This Week on Digital Fiasco: Gearing up for PSX 2016, Duke Nukem (Who wants some?), Nintendo quashes VGA nominations for fan games, Square-Enix hates sharing. Also we take No Man’s Sky down to the Foundation, and talk about the new 1.1 patch and the end of Sean Murray’s long silence, but first, we discuss being buried under our backlogs on Black Friday. All of that and more on this episode of Digital Fiasco.

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digitalfiasco.wtf