Rather than popping marbles, twisting hexagons, or swapping gems, Dragon Portals, a new match-three game from veteran casual game studio MythPeople, has players dropping colored orbs from the back of one flying dragon to another in an effort to match up three or more similarly-hued spheres. Apart from this one twist, and better-than-average art direction, it's a fairly run-of-the-mill puzzler.
Do you remember what gaming was like before Fortnite entered the gaming space? One of the biggest arguments was about loot boxes. Now we have conversations about crossovers, battle passes, and community outreach.
Idk. Loot boxes did disappear and battle passes and in game purchases are all cosmetic. We get free weapons and maps post launch, any gameplay affecting content. I could care less about all the cosmetics.
I absolutely hated the days where weapons were locked behind a less than 1% chance lootbox pull where it'd take 5+ hours to have enough tokens to do a single pull and lazy remastered/remake maps cost you $15 each wave or $50 for the season pass that you didn't know what you'd get and these maps were only available to those that bought it so you get a smaller pool of players match with.
Call of duty can simply not copy the bad aspects of Fortnite? Or is that too out of this world? Like COD, a realistic shooter-just HAD to have Nicki Minaj running around? Or super heroes?
"The Russia-based indie games publisher and developer Alawar and indie games developer Egg or Chicken Games, today announced with great joy and thrill that their gloomy 2D RPG “Kingsgrave“, is now available for PC via Steam." - Jonas Ek, TGG.
The indie horror game makes up for its lack of combat with tons of interesting diversions.