Planning For Fun In Game Programming - Part 1

From a game programming and planning perspective, how do you legislate for... fun? Veteran game coder Hammersley discusses how you might split game technical planning into 'must-have' features and 'non-functional requirements' that enhance the game's fun factor.

Development slippage is a key problem in the software industry. This is often because development time is wasted on developing features that are not needed, or attempting to determine what we need whilst we build it.

This is due to insufficient requirements engineering. There is a commonly encountered belief that requirements engineering for games is difficult, if not impossible.

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