TH: "Our 2004 article pointed out weaknesses in the once-popular single-gigabyte configurations. But 512 MB and smaller modules are now a distant memory. It wasn't long after that 2 GB became the performance standard, and by 2007, 4 GB kits could be found in all but the lowest-cost systems. Is it time to take the next step, to 8 GB or more? More importantly, were 4 GB modules ever really needed for games and everyday applications? And with the 32-bit addressing limit of 4 GB making only 3 GB available to many users, should everyone switch to a 64-bit operating system simply to support higher capacities?"
Very interesting read. Although, since I do 3D Modeling/Animation, I need TONS of RAM for the ultra high poly counts. 3D Models easily get into the GB range.
Anybody who does professional Video editing will tell you anything less than 4GB of RAM is absolutely useless,so yes,more RAM=always welcome.
6gb of RAM?
it means only one thing...
MGS4 ON THE 360 CONFIRMED!!!
I remember reading 'do we need more than 512K' articles 20 years back.
Of course we do.
I'm running 8gb's of ram, and if I'm just playing games or on the internet of course it's completely pointless. But when I'm doing work for school with film editing, 3d modeling it sure as hell helps, but I think my 8gb is still a bit overkill at the moment.