Game Industry:
As you fight you get more cards that you later use to unlock other rooms. The rooms you 'synthesize' have properties based on the cards you use, which is kinda cool. You end up making your own levels that way. Options include sleepy heartless, feeble heartless and never ending heartless swarms [which help you pick up cards].
In addition to ordinary rooms where you beat up on heartless there are 'story' rooms where you re-meet people from the first game from your memories of them. It's sort of like a 'season highlights' TV episode, where everyone sits around an reminisces about things that happened before -except exactly opposite because your memories don't remember you.
Kingdom Hearts is a monolithic franchise that needs little introduction. But the beloved franchise almost never was, being developed as a gamble that two ideas could merge into something great.
Kingdom Hearts had these potentials with really deep atmospheres, then KH2 happened with the overwhelming weird informations and different people with tbe same enitity thing. It became overcomplicated series and never explaining anything in one release. Overall it is weirdly structured. Moreover, it is advetised to have Final Fantasy and Disney with original characters. Now it is all about versions of Sora/his friends and on other hand the versions of Xenoheart/his XIII thing.
Alex S. from Link-Cable writes: "what happens when a remake… just isn’t enough? What happens when a remake… needs a remake. That’s what we are exploring in this week’s Top 10 countdown!"
Following the release of 1.5 + 2.5 on PS4 recently the developer has attempted to minimalise the hectic timeline with a rather amusing result.