CGReviews.com writes:
"In this race of consoles, it seems that we are hearing more and more often the following phrase: "Platform 'X' wouldn't not be able to handle Game 'X'." Surely I am not the only person who is sick of hearing this. So, I set out to find some examples of this phrase--and how to prove them wrong."
Ayi Sanchez: "Old work. I did this 10 years ago now as part of a material test for a remaster of Gears of War 2 that never happened."
Weird, in mean they had no studios to make anything really new so there's a part of me thats kinda glad they scrapped it. If they released this back then it would of gotten ridiculed for remakes and remastering stuff. Now they have new and interesting games so the collection is harmless.
Geez, Xbox, something like that I would’ve bought Day 1. Great business decisions over there.
I can only assume the the Gears of War Remaster flopped so they decided to scrap the other remakes?
Seems short sighted to me as I really enjoyed the 1st remaster. Regardless, I'll snap up some remakes to play on my PS5.
The PlayStation 3 is Sony’s most interesting home console ever, but what’s most interesting of all is trying to nail down the very best games on a console with hundreds of incredible games. Let’s give it a shot.
Sly Thieves in Time
Stay the Party
Portal 2
Dj Hero
Demon’s Souls
God of war Ascension
I've noticed a recent nostalgia for the PS3 and I don't get it for me it's been my least favourite generation to date and I've been gaming since the NES I just feel like the ambition of the developers outweighed the capabilities of the consoles so I remember lots of games running in the lower end of 20fps range and I remember for the first time ever actually disliking the duelshock 3 and it's curved triggers
Sure there were some standouts and great games but that's the only gen I switched entirely to PC gaming
Gears of War's creator has spoken out against the trend of turning established franchises into live services, urging developers to focus on single-player experiences.
He could have done one himself after Gears of War but he did Lawbreakers…look how that turned out.
Look, these a-hole publishers can do this, in fact I want them to, so they can f*ck around and find out and fail hard scaring away everyone else from doing this live service push.
This industry is run by some of the dumbest corporate pieces of sh*t I’ve ever seen. They spend stupid amount of money with literally nothing that stands out from games from the previous generation (look at Arkham Knight to the $200 mill Suicide Squad comparison vids), you’re overpaying devs, and you focus on games as a service to milk consumers that a lot of them grew up off traditional games. We’re not idiots, we sniff this sh*t out and won’t touch it.
So, what’s your answer to not getting a ROI? Raise game prices and double down on GaaS so you can suck your consumers dry. That model only works for some games and even then how in hell do you expect it to work with multiple games!? They’re ruining the damn hobby with this corporate greed.
Cut back on dev budgets, cut back on how much your staff is getting paid, until sales for games bring in a profit. That’s the answer and make some games that feel like there’s passion behind them, not some cookie cut up game that feels like the entire existence behind it is to offer as little as it can with repetitive bullsh*t and selling off all this content throughout its life. It’s gross.
About time he learned. I guess he finally stopped blaming everyone else and took accountability for his mistakes and realized that people really don't care that much for trends or live service.
Well it's obviously PR in some cases, but if you have a functioning pair of eyes, you can see that the 360 really hasn't produced a game with graphics on par with the top tier PS3 exclusives, so it makes the claim seem pretty accurate in other cases.
does not adopt more custom engines on its exclusives the 360 wont get pushed... exclusives like gears and mass effect are devloped by third party studios... and thrid party studios usually tend to save lot of money and resources by adopting middleware engines like unreal...
basically if you wanna push your console to the max you need a development team of you own who can build an engine designed specifically for your console that will push your hardware to the max... but for that development team you need your own first party studios...
It's true, there are games that can't run on other systems in their "ORIGINAL" form. Arguing that they can be run "gimped", defeats the purpose. Can Killzone 2 be done on the Wii? Yes, but can the Killzone on the Ps3 be done on the Wii? NO.
POOR ChatBot!!! ;-D
I don't think anyone but a fool can't see that the 360 is an older, less powerful console than the PS3. Honestly, I couldn't care less anyway, because a good game doesn't need the most crisp graphics in the world. There are plenty of ways to make a stylish game without graphical power.
But some people really do care about graphics, unlike me. To each his own. That's where gaming really shines. There's something for everyone.