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Edge Interview: Telltale's Dan Connors

Edge: Telltale Games head Dan Connors treats the beginning of his company as the day he lost his job at Lucasarts in mid April 2004. Since them, he's established a company that has steadily, month by month, season by season, been chipping away at creating a new type of gaming. With two seasons of Sam & Max, a CSI game, Strongbad's Cool Game For Attractive People and now Wallace And Gromit's Grand Adventures, Telltale has been serving monthly servings of increasingly mainstream-orientated storytelling that's more on a par with television than gaming.

We talked with him to discover the lessons he's learned in the five years so far, and, in part two tomorrow, to discover his ambitious plans for the next five.

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