El33tonline Review: The Godfather II (PS3)

Sid Meier, a legendary game developer and creator of titles such as F-15 Strike Eagle, Pirates!, Railroad Tycoon and Civilisation, amongst many, many others, knows a thing or two about game design, so when he speaks or writes on the subject, game developers aught to listen. And when Sid Meier starts talking about mistakes he's made while developing a game, leading to valuable lessons from which future game designers can learn, those selfsame game developers have to listen.

Case in point: in an article appearing in Game Developer Magazine in January this year (2009), Meier speaks about a mistake he made on a game called Covert Action, in which he tried to cram two disparate and separate games (essentially two types of games) into one product, as Meier says:

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