Controls explained for that Ju-on survival horror game for Wii
"As expected, you use the Wii remote's pointer to control the flashlight, but there's a catch: the B trigger is used to move forward, while Down on the D-pad is used to move back. The A button acts as your context-sensitive "action" button. Apparently, the game doesn't make use of the Nunchuk at all, which sounds so-very-cool. The game has a mechanic by which your flashlight can run out of battery, leaving you alone in the dark (no pun intended), which should make for some interesting situations. "
More screenshots at the link
Den of Geek writes: "Ju-On is a seriously scary film. Fact. Oh sure, it might be your good old 'vengeful spirit in haunted house' flick, but it's directed by Takashi Shimizu, responsible for not only the Japanese Ju-On series but a stack of other haunted shenanigans including the surprisingly decent American remakes.
He's also responsible for this game."
Guardian writes: "At a time when the Wii's Achilles heel is its lack of good quality third-party titles that aren't lightgun games, it's depressing to come across a new release that suffers from a total failure to harness any of the trump cards Nintendo's machine holds over its HD rivals."
GamingUnion.net: "Ju-On: The Grudge has an interesting premise, allowing players to only defend themselves against Toshio and Kayako. However, it tries to ruin this premise at every opportunity. The story lacks any real substance, and the controls make the game very tedious and boring. On top of this, it's also exceedingly short and with no real replay value this should only be recommend to the hardest of hardcore fans of the movie. Everyone else will probably be left wondering what they are actually playing, and why they are still playing it."
Quicktime-only fights? With the wiimote as the only input?
Sounds like a pity 2.