Eurogamer writes: "Spore is in an awkward situation. It launched and sold masses of copies. Not in the league of The Sims, but enough that commercial necessity demands Maxis work out ways to - hnngh - expand the franchise.
However, more than any game of last year, it managed to alienate a lot of core gamers having other priorities other than just being entertaining. The team has been quoted as saying that the Spore experience is one third building, one third sharing stuff you've built and one third actually playing. People just interested in the final third are going to be annoyed."