PSBlog: inFAMOUS - Your Questions Answered (#1)

PlayStation.Blog writes: "With the release of inFAMOUS just a couple weeks away, it's high time that we get your questions answered. In this first segment (you had a *lot* of questions), Sucker Punch co-Founder/Lead Programmer Bruce Oberg takes on reader queries about the Karma system, melee attacks, and the unusual spelling of inFAMOUS".

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karan86243812d ago

The evil powers look a lot cooler, red lightning and all. Sucks for me, as i cant help but be good (at least on my first playthrough...)

SnuggleBandit3812d ago

click agree if you think i should pre-order

disagree if you think i should wait for the bargain bin

CaseyRyback_CPO3812d ago

Mini missions - check.. possibly more than story.
melee upgrades - check..
Different cut scenes - check

Thats all I really wanted to know. That solves the replayability.

raztad3812d ago


Don't forget that game must be played twice. Im sure this one is long enough and very replayable.

BTW, that mission on the crumbling bridge looked awesome.

cellypower3812d ago

Man em going to be broke this year!!!

callahan093812d ago

@ z-hayden:

It's a Sony published title. If you're in North America, it could take a while to hit the bargain bin. MSRP is still 60 dollars on Heavenly Sword, Lair, Uncharted, and plenty of other older SCEA titles, up to a couple of years after they've been out.

CaseyRyback_CPO3812d ago

YEA it looked sick lol.. crumbling around you.. its really hard but i think they have done both here...

the combat is like a small scale third person adventure game...

but the scale is sandbox.. its crazy..

the cars smashing eachother, the pedestrians.

thats impressive.

+ Show (3) more repliesLast reply 3812d ago
ShAkKa3812d ago

pretty funny interview.

nefertis3812d ago

Dammit may 26 hurry up!!!

s8anicslayer3812d ago

I love the demo, I can't wait to get the game

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